/* * Copyright (c) Thomas Parker, 2010-14. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet.input; import pcgen.cdom.facet.base.AbstractItemConvertingFacet; import pcgen.cdom.facet.model.ArmorProfProviderFacet; import pcgen.cdom.helper.ProfProvider; import pcgen.cdom.helper.SimpleArmorProfProvider; import pcgen.cdom.meta.CorePerspective; import pcgen.cdom.meta.CorePerspectiveDB; import pcgen.cdom.meta.FacetBehavior; import pcgen.cdom.meta.PerspectiveLocation; import pcgen.core.ArmorProf; /** * AutoListArmorProfFacet is a Facet that tracks the ArmorProfs that have been * granted to a Player Character by AUTO:ARMORPROF|%LIST and converts them to * ProfProvider objects. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class AutoListArmorProfFacet extends AbstractItemConvertingFacet<ArmorProf, ProfProvider<ArmorProf>> implements PerspectiveLocation { private ArmorProfProviderFacet armorProfProviderFacet; public void setArmorProfProviderFacet(ArmorProfProviderFacet armorProfProviderFacet) { this.armorProfProviderFacet = armorProfProviderFacet; } public void init() { addDataFacetChangeListener(armorProfProviderFacet); CorePerspectiveDB.register(CorePerspective.ARMORPROF, FacetBehavior.INPUT, this); } /** * Converts an ArmorProf into a {@code ProfProvider<ArmorProf>}. This is required * because the %LIST (which listens to a CHOOSE:ARMORPROF) is given an * ArmorProf object, rather than a ProfProvider object. This therefore wraps * the ArmorProf object into a ProfProvider, since the master list of * proficiencies for a Player Character are stored as ProfProviders. * * @param ap * The ArmorProf that was granted to a Player Character * @return A new ProfProvider that wraps the given ArmorProf into a * ProfProvider * * (non-Javadoc) * @see pcgen.cdom.facet.base.AbstractItemConvertingFacet#convert(java.lang.Object) */ @Override protected ProfProvider<ArmorProf> convert(ArmorProf ap) { return new SimpleArmorProfProvider(ap); } @Override public String getIdentity() { return "AUTO:ARMORPROF|%LIST"; } }