/*********************************************************************** This file is part of KEEL-software, the Data Mining tool for regression, classification, clustering, pattern mining and so on. Copyright (C) 2004-2010 F. Herrera (herrera@decsai.ugr.es) L. S�nchez (luciano@uniovi.es) J. Alcal�-Fdez (jalcala@decsai.ugr.es) S. Garc�a (sglopez@ujaen.es) A. Fern�ndez (alberto.fernandez@ujaen.es) J. Luengo (julianlm@decsai.ugr.es) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/ **********************************************************************/ package keel.Algorithms.Associative_Classification.ClassifierCPAR; /** * Class to store a Literal. It is almost the same as an Item, but it also stores the item's gain, which is calculated by the FOIL method. * * @author Jesus Alcal� (University of Granada) 09/02/2010 * @version 1.0 * @since JDK1.5 */ public class Literal implements Comparable{ int variable, value; double gain; /** * <p> * Default Constructor * </p> */ public Literal() { } /** * <p> * Parameters Constructor * </p> * @param variable int Attribute of the literal * @param value int Associated value to an attribute */ public Literal(int variable, int value) { this.variable = variable; this.value = value; this.gain = 0.0; } /** * <p> * It sets the values for a literal * </p> * @param variable int Attribute of the literal * @param value int Associated value to an attribute */ public void setValues (int variable, int value) { this.variable = variable; this.value = value; } /** * <p> * It sets the gain for a literal * </p> * @param value Gain to set */ public void setGain (double value) { this.gain = value; } /** * <p> * It returns the attribute stored in the literal * </p> * @return The attribute stored in the literal */ public int getVariable () { return (this.variable); } /** * <p> * It returns the value of the attribute stored in the literal * </p> * @return The value of the attribute attribute stored in the literal */ public int getValue () { return (this.value); } /** * <p> * It returns the gain of the literal * </p> * @return The gain of the literal */ public double getGain () { return (this.gain); } /** * <p> * Clone Function * </p> */ public Literal clone(){ Literal d = new Literal(); d.variable = this.variable; d.value = this.value; d.gain = this.gain; return d; } /** * <p> * Function neccessary to sort literals * It sorts in a decreasing gain order * </p> */ public int compareTo(Object a) { if ( ( (Literal) a).gain < this.gain) { return -1; } if ( ( (Literal) a).gain > this.gain) { return 1; } return 0; } }