package org.geogebra.web.geogebra3D.web.euclidian3D.openGL.shaders;
import com.google.gwt.core.client.GWT;
import com.google.gwt.resources.client.ClientBundle;
import com.google.gwt.resources.client.TextResource;
public interface Shaders extends ClientBundle {
public static Shaders INSTANCE = GWT.create(Shaders.class);
@Source(value = { "fragment-shader-smaller.txt" })
TextResource fragmentShaderSmaller(); // used for blacklisted GPUs
}