package org.geogebra.web.geogebra3D.web.euclidian3D.openGL.shaders; import com.google.gwt.core.client.GWT; import com.google.gwt.resources.client.ClientBundle; import com.google.gwt.resources.client.TextResource; public interface Shaders extends ClientBundle { public static Shaders INSTANCE = GWT.create(Shaders.class); @Source(value = { "fragment-shader-smaller.txt" }) TextResource fragmentShaderSmaller(); // used for blacklisted GPUs }