package org.geogebra.desktop.geogebra3D.euclidian3D.opengl;
import org.geogebra.common.geogebra3D.euclidian3D.openGL.GPUBuffer;
public class GPUBufferD implements GPUBuffer {
private Integer impl;
@Override
public void set(Object index) {
impl = (Integer) index;
}
@Override
public Integer get() {
return impl;
}
}