package org.geogebra.desktop.geogebra3D.euclidian3D.opengl; import org.geogebra.common.geogebra3D.euclidian3D.openGL.GPUBuffer; public class GPUBufferD implements GPUBuffer { private Integer impl; @Override public void set(Object index) { impl = (Integer) index; } @Override public Integer get() { return impl; } }