package com.github.quickhull3d; /* * #%L * A Robust 3D Convex Hull Algorithm in Java * %% * Copyright (C) 2004 - 2014 John E. Lloyd * %% * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * #L% */ /** * A three-element spatial point. The only difference between a point and a * vector is in the the way it is transformed by an affine transformation. Since * the transform method is not included in this reduced implementation for * QuickHull3D, the difference is purely academic. * * @author John E. Lloyd, Fall 2004 */ public class Point3d extends Vector3d { /** * Creates a Point3d and initializes it to zero. */ public Point3d() { } /** * Creates a Point3d by copying a vector * * @param v * vector to be copied */ public Point3d(Vector3d v) { set(v); } /** * Creates a Point3d with the supplied element values. * * @param x * first element * @param y * second element * @param z * third element */ public Point3d(double x, double y, double z) { set(x, y, z); } }