/* GeoGebra - Dynamic Mathematics for Everyone http://www.geogebra.org This file is part of GeoGebra. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation. */ package org.geogebra.common.kernel.algos; import org.geogebra.common.euclidian.EuclidianConstants; import org.geogebra.common.kernel.Construction; import org.geogebra.common.kernel.StringTemplate; import org.geogebra.common.kernel.commands.Commands; import org.geogebra.common.kernel.geos.GeoElement; import org.geogebra.common.kernel.geos.GeoPoint; import org.geogebra.common.kernel.geos.GeoRay; import org.geogebra.common.kernel.geos.GeoVec3D; import org.geogebra.common.kernel.geos.GeoVector; /** * Creates ray from point and direction vector * */ public class AlgoRayPointVector extends AlgoElement { private GeoPoint P; // input private GeoVector v; // input private GeoRay ray; // output /** * Creates new ray algo */ public AlgoRayPointVector(Construction cons, String label, GeoPoint P, GeoVector v) { this(cons, P, v); ray.setLabel(label); } /** * Creates new ray algo */ public AlgoRayPointVector(Construction cons, GeoPoint P, GeoVector v) { super(cons); this.P = P; this.v = v; ray = new GeoRay(cons, P); setInputOutput(); // for AlgoElement // compute line through P, Q compute(); setIncidence(); } private void setIncidence() { P.addIncidence(ray, true); } @Override public Commands getClassName() { return Commands.Ray; } @Override public int getRelatedModeID() { return EuclidianConstants.MODE_RAY; } // for AlgoElement @Override protected void setInputOutput() { input = new GeoElement[2]; input[0] = P; input[1] = v; setOutputLength(1); setOutput(0, ray); setDependencies(); // done by AlgoElement } /** * Returns the ray * * @return resulting ray */ public GeoRay getRay() { return ray; } /** * Returns the endpoint * * @return the endpoint */ GeoPoint getP() { return P; } /** * Returns the direction * * @return direction vector */ public GeoVector getv() { return v; } // calc the line g through P and Q @Override public final void compute() { // g = cross(P, v) GeoVec3D.lineThroughPointVector(P, v, ray); } @Override final public String toString(StringTemplate tpl) { // Michael Borcherds 2008-03-30 // simplified to allow better Chinese translation return getLoc().getPlain("RayThroughAWithDirectionB", P.getLabel(tpl), v.getLabel(tpl)); } }