/* * SVG Salamander * Copyright (c) 2004, Mark McKay * All rights reserved. * * Redistribution and use in source and binary forms, with or * without modification, are permitted provided that the following * conditions are met: * * - Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * - Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * * Mark McKay can be contacted at mark@kitfox.com. Salamander and other * projects can be found at http://www.kitfox.com * * Created on January 26, 2004, 8:40 PM */ package com.kitfox.svg.pathcmd; //import org.apache.batik.ext.awt.geom.ExtendedGeneralPath; import java.awt.Shape; import java.awt.geom.AffineTransform; import java.awt.geom.Arc2D; import java.awt.geom.GeneralPath; /** * This is a little used SVG function, as most editors will save curves as * Beziers. To reduce the need to rely on the Batik library, this functionallity * is being bypassed for the time being. In the future, it would be nice to * extend the GeneralPath command to include the arcTo ability provided by * Batik. * * @author Mark McKay * @author <a href="mailto:mark@kitfox.com">Mark McKay</a> */ public class Arc extends PathCommand { public float rx = 0f; public float ry = 0f; public float xAxisRot = 0f; public boolean largeArc = false; public boolean sweep = false; public float x = 0f; public float y = 0f; /** Creates a new instance of MoveTo */ public Arc() { } public Arc(boolean isRelative, float rx, float ry, float xAxisRot, boolean largeArc, boolean sweep, float x, float y) { super(isRelative); this.rx = rx; this.ry = ry; this.xAxisRot = xAxisRot; this.largeArc = largeArc; this.sweep = sweep; this.x = x; this.y = y; } // public void appendPath(ExtendedGeneralPath path, BuildHistory hist) @Override public void appendPath(GeneralPath path, BuildHistory hist) { float offx = isRelative ? hist.lastPoint.x : 0f; float offy = isRelative ? hist.lastPoint.y : 0f; arcTo(path, rx, ry, xAxisRot, largeArc, sweep, x + offx, y + offy, hist.lastPoint.x, hist.lastPoint.y); // path.lineTo(x + offx, y + offy); // hist.setPoint(x + offx, y + offy); hist.setLastPoint(x + offx, y + offy); hist.setLastKnot(x + offx, y + offy); } @Override public int getNumKnotsAdded() { return 6; } /** * Adds an elliptical arc, defined by two radii, an angle from the x-axis, a * flag to choose the large arc or not, a flag to indicate if we increase or * decrease the angles and the final point of the arc. * * @param rx * the x radius of the ellipse * @param ry * the y radius of the ellipse * * @param angle * the angle from the x-axis of the current coordinate system to * the x-axis of the ellipse in degrees. * * @param largeArcFlag * the large arc flag. If true the arc spanning less than or * equal to 180 degrees is chosen, otherwise the arc spanning * greater than 180 degrees is chosen * * @param sweepFlag * the sweep flag. If true the line joining center to arc sweeps * through decreasing angles otherwise it sweeps through * increasing angles * * @param x * the absolute x coordinate of the final point of the arc. * @param y * the absolute y coordinate of the final point of the arc. * @param x0 * - The absolute x coordinate of the initial point of the arc. * @param y0 * - The absolute y coordinate of the initial point of the arc. */ public void arcTo(GeneralPath path, float rx, float ry, float angle, boolean largeArcFlag, boolean sweepFlag, float x, float y, float x0, float y0) { // Ensure radii are valid if (rx == 0 || ry == 0) { path.lineTo(x, y); return; } if (x0 == x && y0 == y) { // If the endpoints (x, y) and (x0, y0) are identical, then this // is equivalent to omitting the elliptical arc segment entirely. return; } Arc2D arc = computeArc(x0, y0, rx, ry, angle, largeArcFlag, sweepFlag, x, y); if (arc == null) { return; } AffineTransform t = AffineTransform.getRotateInstance( Math.toRadians(angle), arc.getCenterX(), arc.getCenterY()); Shape s = t.createTransformedShape(arc); path.append(s, true); } /** * This constructs an unrotated Arc2D from the SVG specification of an * Elliptical arc. To get the final arc you need to apply a rotation * transform such as: * * AffineTransform.getRotateInstance (angle, arc.getX()+arc.getWidth()/2, * arc.getY()+arc.getHeight()/2); */ public static Arc2D computeArc(double x0, double y0, double rx, double ry, double angle, boolean largeArcFlag, boolean sweepFlag, double x, double y) { // // Elliptical arc implementation based on the SVG specification notes // // Compute the half distance between the current and the final point double dx2 = (x0 - x) / 2.0; double dy2 = (y0 - y) / 2.0; // Convert angle from degrees to radians angle = Math.toRadians(angle % 360.0); double cosAngle = Math.cos(angle); double sinAngle = Math.sin(angle); // // Step 1 : Compute (x1, y1) // double x1 = (cosAngle * dx2 + sinAngle * dy2); double y1 = (-sinAngle * dx2 + cosAngle * dy2); // Ensure radii are large enough rx = Math.abs(rx); ry = Math.abs(ry); double Prx = rx * rx; double Pry = ry * ry; double Px1 = x1 * x1; double Py1 = y1 * y1; // check that radii are large enough double radiiCheck = Px1 / Prx + Py1 / Pry; if (radiiCheck > 1) { rx = Math.sqrt(radiiCheck) * rx; ry = Math.sqrt(radiiCheck) * ry; Prx = rx * rx; Pry = ry * ry; } // // Step 2 : Compute (cx1, cy1) // double sign = (largeArcFlag == sweepFlag) ? -1 : 1; double sq = ((Prx * Pry) - (Prx * Py1) - (Pry * Px1)) / ((Prx * Py1) + (Pry * Px1)); sq = (sq < 0) ? 0 : sq; double coef = (sign * Math.sqrt(sq)); double cx1 = coef * ((rx * y1) / ry); double cy1 = coef * -((ry * x1) / rx); // // Step 3 : Compute (cx, cy) from (cx1, cy1) // double sx2 = (x0 + x) / 2.0; double sy2 = (y0 + y) / 2.0; double cx = sx2 + (cosAngle * cx1 - sinAngle * cy1); double cy = sy2 + (sinAngle * cx1 + cosAngle * cy1); // // Step 4 : Compute the angleStart (angle1) and the angleExtent (dangle) // double ux = (x1 - cx1) / rx; double uy = (y1 - cy1) / ry; double vx = (-x1 - cx1) / rx; double vy = (-y1 - cy1) / ry; double p, n; // Compute the angle start n = Math.sqrt((ux * ux) + (uy * uy)); p = ux; // (1 * ux) + (0 * uy) sign = (uy < 0) ? -1d : 1d; double angleStart = Math.toDegrees(sign * Math.acos(p / n)); // Compute the angle extent n = Math.sqrt((ux * ux + uy * uy) * (vx * vx + vy * vy)); p = ux * vx + uy * vy; sign = (ux * vy - uy * vx < 0) ? -1d : 1d; double angleExtent = Math.toDegrees(sign * Math.acos(p / n)); if (!sweepFlag && angleExtent > 0) { angleExtent -= 360f; } else if (sweepFlag && angleExtent < 0) { angleExtent += 360f; } angleExtent %= 360f; angleStart %= 360f; // // We can now build the resulting Arc2D in double precision // Arc2D.Double arc = new Arc2D.Double(); arc.x = cx - rx; arc.y = cy - ry; arc.width = rx * 2.0; arc.height = ry * 2.0; arc.start = -angleStart; arc.extent = -angleExtent; return arc; } @Override public String toString() { return "A " + rx + " " + ry + " " + xAxisRot + " " + largeArc + " " + sweep + " " + x + " " + y; } }