package com.github.quickhull3d; /* * #%L * A Robust 3D Convex Hull Algorithm in Java * %% * Copyright (C) 2004 - 2014 John E. Lloyd * %% * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * #L% */ /** * Represents vertices of the hull, as well as the points from which it is * formed. * * @author John E. Lloyd, Fall 2004 */ class Vertex { /** * Spatial point associated with this vertex. */ Point3d pnt; /** * Back index into an array. */ int index; /** * List forward link. */ Vertex prev; /** * List backward link. */ Vertex next; /** * Current face that this vertex is outside of. */ Face face; /** * Constructs a vertex and sets its coordinates to 0. */ public Vertex() { pnt = new Point3d(); } /** * Constructs a vertex with the specified coordinates and index. */ public Vertex(double x, double y, double z, int idx) { pnt = new Point3d(x, y, z); index = idx; } }