package magic.ui.screen;
import java.util.logging.Level;
import java.util.logging.Logger;
import magic.data.GeneralConfig;
/**
* Various layouts for the card images displayed in a
* player's hand. Also used for the mulligan screen.
*/
public enum HandZoneLayout {
STACKED_DUPLICATES, // default, as per pre-1.85 behaviour.
NO_STACKING;
private static final GeneralConfig CONFIG = GeneralConfig.getInstance();
private static final String CONFIG_SETTING = "hand.zone.layout";
private static HandZoneLayout activeLayout = load();
private static HandZoneLayout load() {
try {
int ordinal = CONFIG.getInt(CONFIG_SETTING, STACKED_DUPLICATES.ordinal());
return HandZoneLayout.values()[ordinal];
} catch (Exception ex) {
Logger.getLogger(HandZoneLayout.class.getName()).log(Level.SEVERE, null, ex);
return STACKED_DUPLICATES;
}
}
public static void save() {
CONFIG.set(CONFIG_SETTING, activeLayout.ordinal());
}
private HandZoneLayout next() {
return values()[(this.ordinal()+1) % values().length];
}
public static HandZoneLayout getLayout() {
return activeLayout;
}
public static void setLayout(int i) {
activeLayout = HandZoneLayout.values()[i];
}
public static void setNextLayout() {
activeLayout = activeLayout.next();
}
}