package magic.model.trigger; import magic.model.MagicGame; import magic.model.MagicPermanent; import magic.model.event.MagicEvent; import magic.model.event.MagicSourceEvent; import magic.model.target.MagicTargetFilter; public abstract class BlocksTrigger extends MagicTrigger<MagicPermanent> { public BlocksTrigger(final int priority) { super(priority); } public BlocksTrigger() {} public MagicTriggerType getType() { return MagicTriggerType.WhenBlocks; } public static BlocksTrigger create(final MagicTargetFilter<MagicPermanent> filter, final MagicSourceEvent sourceEvent) { return new BlocksTrigger() { public boolean accept(final MagicPermanent permanent, final MagicPermanent blocker) { return filter.accept(permanent, permanent.getController(), blocker); } @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPermanent blocker) { return sourceEvent.getTriggerEvent(permanent, blocker); } }; } }