package magic.model.trigger;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSourceEvent;
import magic.model.target.MagicTargetFilter;
public abstract class BlocksTrigger extends MagicTrigger<MagicPermanent> {
public BlocksTrigger(final int priority) {
super(priority);
}
public BlocksTrigger() {}
public MagicTriggerType getType() {
return MagicTriggerType.WhenBlocks;
}
public static BlocksTrigger create(final MagicTargetFilter<MagicPermanent> filter, final MagicSourceEvent sourceEvent) {
return new BlocksTrigger() {
public boolean accept(final MagicPermanent permanent, final MagicPermanent blocker) {
return filter.accept(permanent, permanent.getController(), blocker);
}
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPermanent blocker) {
return sourceEvent.getTriggerEvent(permanent, blocker);
}
};
}
}