package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestAbilityChoice extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); //Enchant, target, pair everything to Filigree Sages //Try to determine the cost or source before activating an ability MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Island", 10); createPermanent(P,"Island", 15); createPermanent(P, "Chromatic Lantern", true, 1); createPermanent(P, "Filigree Sages", true, 1); addToHand(P,"Galvanic Alchemist"); addToHand(P,"Immobilizing Ink"); addToHand(P,"Sinking Feeling"); addToHand(P, "Touch of Vitae"); addToHand(P, "Island", 3); P = opponent; P.setLife(20); addToLibrary(P, "Island", 20); return game; } }