package magic.test;
import magic.model.MagicDuel;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.phase.MagicMainPhase;
class TestAbilityChoice extends TestGameBuilder {
public MagicGame getGame() {
final MagicDuel duel=createDuel();
final MagicGame game=duel.nextGame();
game.setPhase(MagicMainPhase.getFirstInstance());
final MagicPlayer player=game.getPlayer(0);
final MagicPlayer opponent=game.getPlayer(1);
//Enchant, target, pair everything to Filigree Sages
//Try to determine the cost or source before activating an ability
MagicPlayer P = player;
P.setLife(20);
addToLibrary(P, "Island", 10);
createPermanent(P,"Island", 15);
createPermanent(P, "Chromatic Lantern", true, 1);
createPermanent(P, "Filigree Sages", true, 1);
addToHand(P,"Galvanic Alchemist");
addToHand(P,"Immobilizing Ink");
addToHand(P,"Sinking Feeling");
addToHand(P, "Touch of Vitae");
addToHand(P, "Island", 3);
P = opponent;
P.setLife(20);
addToLibrary(P, "Island", 20);
return game;
}
}