package magic.model.phase;
import magic.model.MagicGame;
import magic.model.action.ReturnExiledAction;
import magic.model.trigger.MagicTriggerType;
import magic.ui.MagicSound;
public class MagicEndOfTurnPhase extends MagicPhase {
private static final MagicPhase INSTANCE=new MagicEndOfTurnPhase();
private MagicEndOfTurnPhase() {
super(MagicPhaseType.EndOfTurn);
}
public static MagicPhase getInstance() {
return INSTANCE;
}
@Override
public void executeBeginStep(final MagicGame game) {
// Exiled until end of turn.
game.doAction(new ReturnExiledAction());
// End of turn triggers.
game.executeTrigger(MagicTriggerType.AtEndOfTurn,game.getTurnPlayer());
game.setStep(MagicStep.ActivePlayer);
}
@Override
protected void executeEndOfPhase(final MagicGame game) {
game.playSound(MagicSound.NEW_TURN);
}
}