package magic.model.trigger;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSourceEvent;
public abstract class YouScryTrigger extends MagicTrigger<MagicPlayer> {
public YouScryTrigger(final int priority) {
super(priority);
}
public YouScryTrigger() {}
public MagicTriggerType getType() {
return MagicTriggerType.WhenScry;
}
@Override
public boolean accept(final MagicPermanent permanent, final MagicPlayer player) {
return permanent.isFriend(player);
}
public static YouScryTrigger create(final MagicSourceEvent sourceEvent) {
return new YouScryTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
return sourceEvent.getTriggerEvent(permanent);
}
};
}
}