package magic.model.trigger; import magic.model.MagicGame; import magic.model.MagicPermanent; import magic.model.MagicPlayer; import magic.model.event.MagicEvent; import magic.model.event.MagicSourceEvent; public abstract class YouScryTrigger extends MagicTrigger<MagicPlayer> { public YouScryTrigger(final int priority) { super(priority); } public YouScryTrigger() {} public MagicTriggerType getType() { return MagicTriggerType.WhenScry; } @Override public boolean accept(final MagicPermanent permanent, final MagicPlayer player) { return permanent.isFriend(player); } public static YouScryTrigger create(final MagicSourceEvent sourceEvent) { return new YouScryTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) { return sourceEvent.getTriggerEvent(permanent); } }; } }