package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestStorm extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Island",false,8); createPermanent(P,"Grizzly Bears",false,2); addToHand(P, "Astral Steel", 3); addToHand(P, "Brain Freeze", 3); addToHand(P, "Flusterstorm", 3); P = opponent; P.setLife(1); addToLibrary(P, "Plains", 10); createPermanent(P,"Island",false,8); //addToHand(P, "Flusterstorm", 3); return game; } }