package magic.model.trigger; import magic.model.MagicGame; import magic.model.MagicPermanent; import magic.model.MagicPlayer; import magic.model.event.MagicEvent; import magic.model.event.MagicSourceEvent; public abstract class AtBeginOfCombatTrigger extends MagicTrigger<MagicPlayer> { public AtBeginOfCombatTrigger(final int priority) { super(priority); } public AtBeginOfCombatTrigger() {} public MagicTriggerType getType() { return MagicTriggerType.AtBeginOfCombat; } public static final AtBeginOfCombatTrigger create(final MagicSourceEvent sourceEvent) { return new AtBeginOfCombatTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer turnPlayer) { return sourceEvent.getTriggerEvent(permanent); } }; } public static final AtBeginOfCombatTrigger createYour(final MagicSourceEvent sourceEvent) { return new AtBeginOfCombatTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer turnPlayer) { return sourceEvent.getTriggerEvent(permanent); } @Override public boolean accept(final MagicPermanent permanent, final MagicPlayer turnPlayer) { return permanent.isController(turnPlayer); } }; } }