package magic.model.phase;
import magic.model.MagicGame;
public class MagicMainPhase extends MagicPhase {
private static final MagicPhase FIRST_INSTANCE=new MagicMainPhase(MagicPhaseType.FirstMain);
private static final MagicPhase SECOND_INSTANCE=new MagicMainPhase(MagicPhaseType.SecondMain);
private MagicMainPhase(final MagicPhaseType phaseType) {
super(phaseType);
}
public static MagicPhase getFirstInstance() {
return FIRST_INSTANCE;
}
public static MagicPhase getSecondInstance() {
return SECOND_INSTANCE;
}
@Override
public void executeBeginStep(final MagicGame game) {
game.setStep(MagicStep.ActivePlayer);
}
@Override
protected void executeEndOfPhase(final MagicGame game) {
game.decreaseMainPhaseCount();
}
}