package magic.model.trigger; import magic.model.MagicGame; import magic.model.MagicPermanent; import magic.model.MagicCard; import magic.model.MagicCardDefinition; import magic.model.event.MagicEvent; import magic.model.event.MagicSourceEvent; public abstract class ThisCycleTrigger extends MagicTrigger<MagicCard> { public ThisCycleTrigger(final int priority) { super(priority); } public ThisCycleTrigger() {} public MagicTriggerType getType() { return MagicTriggerType.WhenCycle; } @Override public void change(final MagicCardDefinition cdef) { cdef.addTrigger(this); } public static ThisCycleTrigger create(final MagicSourceEvent sourceEvent) { return new ThisCycleTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicCard card) { return sourceEvent.getTriggerEvent(card); } }; } }