package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestCoinFlip extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Mountain", 10); createPermanent(P,"Mountain",false,20); createPermanent(P,"Tavern Swindler",false,1); addToHand(P,"Scoria Wurm",1); addToHand(P, "Wild Wurm", 3); addToHand(P, "Molten Birth", 1); P = opponent; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Mountain",false,20); createPermanent(P,"Tavern Swindler",false,1); createPermanent(P,"Creepy Doll",false,1); addToHand(P,"Scoria Wurm",1); addToHand(P, "Wild Wurm", 3); return game; } }