package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestScry extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(6); addToLibrary(P, "Forest", 2); addToLibrary(P, "Island", 2); addToLibrary(P, "Entreat the Angels", 1); addToLibrary(P, "Sliver Overlord", 1); createPermanent(P, "Island", false, 10); createPermanent(P,"Chromatic Lantern"); createPermanent(P,"Flamespeaker Adept"); createPermanent(P,"Knowledge and Power"); addToHand(P, "Spark Jolt", 2); addToHand(P, "Temple of Silence", 1); addToHand(P,"Opt",1); P = opponent; P.setLife(6); addToLibrary(P, "Temple of Silence", 20); createPermanent(P,"Rupture Spire",false,1); createPermanent(P, "Grizzly Bears", false, 1); createPermanent(P,"Flamespeaker Adept"); addToHand(P, "Spark Jolt", 1); addToHand(P, "Temple of Silence", 1); return game; } }