package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicUpkeepPhase; /* * Recreation of game state to show how the AI keeps shuffling Rishadan Pawnshop back into the deck * * Issue #201 * */ class TestRishadan extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTS,8); final MagicGame game=duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); game.setTurnPlayer(game.getPlayer(1)); game.setTurn(24); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(15); addToLibrary(P, "Forest", 22); createPermanent(P,"Forest",false,4); createPermanent(P,"Swamp",false,4); createPermanent(P,"Skyshroud Sentinel",false,1); createPermanent(P,"Vampire Hounds",true,1); createPermanent(P,"Soldevi Digger",false,1); addToHand(P,"Howling Wolf",3); addToHand(P,"Skyshroud Sentinel",2); addToGraveyard(P,"Skyshroud Sentinel",1); addToGraveyard(P,"Howling Wolf",1); addToGraveyard(P,"Golgari Cluestone",1); addToGraveyard(P,"Vampire Hounds",1); addToGraveyard(P,"Howling Wolf",1); addToGraveyard(P,"Skyshroud Sentinel",1); addToGraveyard(P,"Howling Wolf",1); addToGraveyard(P,"Vampire Hounds",1); P = opponent; P.setLife(8); addToLibrary(P, "Forest", 19); addToHand(P, "Vampire Hounds",1); createPermanent(P,"Forest",false,1); createPermanent(P,"Bayou",false,2); createPermanent(P,"Swamp",false,4); createPermanent(P,"Vampire Hounds",false,2); createPermanent(P,"Skyshroud Sentinel",false,2); createPermanent(P,"Howling Wolf",false,1); createPermanent(P,"Rishadan Pawnshop",false,1); addToHand(P,"Exhume",1); addToGraveyard(P, "Exhume", 2); return game; } }