package magic.model.trigger;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayerState;
import magic.model.action.ChangeCountersAction;
import magic.model.event.MagicEvent;
public class BloodthirstTrigger extends EntersBattlefieldTrigger {
private final int amount;
public BloodthirstTrigger(final int aAmount) {
super(MagicTrigger.REPLACEMENT);
amount = aAmount;
}
@Override
public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPayedCost payedCost) {
return (permanent.getOpponent().hasState(MagicPlayerState.WasDealtDamage)) ?
new MagicEvent(
permanent,
this,
amount > 1 ?
"SN enters the battlefield with " + amount + " +1/+1 counters on it." :
"SN enters the battlefield with a +1/+1 counter on it."
):
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(ChangeCountersAction.Enters(
event.getPermanent(),
MagicCounterType.PlusOne,
amount
));
}
}