package magic.model.trigger; import magic.model.MagicCounterType; import magic.model.MagicGame; import magic.model.MagicPayedCost; import magic.model.MagicPermanent; import magic.model.MagicPlayerState; import magic.model.action.ChangeCountersAction; import magic.model.event.MagicEvent; public class BloodthirstTrigger extends EntersBattlefieldTrigger { private final int amount; public BloodthirstTrigger(final int aAmount) { super(MagicTrigger.REPLACEMENT); amount = aAmount; } @Override public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPayedCost payedCost) { return (permanent.getOpponent().hasState(MagicPlayerState.WasDealtDamage)) ? new MagicEvent( permanent, this, amount > 1 ? "SN enters the battlefield with " + amount + " +1/+1 counters on it." : "SN enters the battlefield with a +1/+1 counter on it." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(ChangeCountersAction.Enters( event.getPermanent(), MagicCounterType.PlusOne, amount )); } }