package magic.model.trigger;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPermanentList;
import magic.model.action.ChangeTurnPTAction;
import magic.model.event.MagicEvent;
public class RampageTrigger extends BecomesBlockedTrigger {
private final int n;
public RampageTrigger(final int n) {
this.n = n;
}
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
final MagicPermanentList plist = permanent.getBlockingCreatures();
final int amount = n * (plist.size() - 1);
return (creature == permanent && amount > 0) ?
new MagicEvent(
permanent,
amount,
this,
"SN gets +" + amount + "/+" + amount + " until end of turn."
):
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final int amount = event.getRefInt();
game.doAction(new ChangeTurnPTAction(
event.getPermanent(),
amount,
amount
));
}
}