package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicUpkeepPhase; class TestMiracle extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTSC, 6); final MagicGame game=duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); game.setTurn(2); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(10); addToLibrary(P, "Forest", 20); addToLibrary(P, "Terminus"); createPermanent(P, "Wastes", 8); createPermanent(P, "Chromatic Lantern"); createPermanent(P, "Grizzly Bears",4); P = opponent; P.setLife(15); addToLibrary(P, "Forest", 20); addToLibrary(P, "Terminus"); createPermanent(P, "Wastes", 8); createPermanent(P, "Chromatic Lantern"); createPermanent(P, "Grizzly Bears"); return game; } }