package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.*; class TestEmerge extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTSC, 6); final MagicGame game=duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(10); addToLibrary(P, "Forest", 20); createPermanent(P, "Darksteel Citadel", false, 2); createPermanent(P, "Chromatic Lantern", false, 1); createPermanent(P, "Wretched Gryff", false, 1); createPermanent(P, "Grizzly Bears", false, 1); addToHand(P, "Wretched Gryff", 1); P = opponent; P.setLife(10); addToLibrary(P, "Forest", 20); return game; } }