package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestOverload extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); createPermanent(P,"Grizzly Bears",false,2); addToHand(P, "Blustersquall", 1); addToHand(P, "Chemister's Trick", 1); addToHand(P, "Counterflux", 1); addToHand(P, "Cyclonic Rift", 1); addToHand(P, "Electrickery", 1); addToHand(P, "Mizzium Mortars", 1); addToHand(P, "Street Spasm", 1); addToHand(P, "Vandalblast", 1); P = opponent; P.setLife(10); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); createPermanent(P,"Grizzly Bears",false,2); addToHand(P, "Downsize", 1); addToHand(P, "Dynacharge", 1); addToHand(P, "Mizzium Skin", 1); return game; } }