package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicUpkeepPhase; class TestEviction extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTS,8); final MagicGame game=duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); game.setTurnPlayer(game.getPlayer(1)); game.setTurn(24); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Island", 22); createPermanent(P, "Steel Wall", 4); createPermanent(P, "Island", 4); createPermanent(P, "Cerulean Sphinx"); addToHand(P, "Mark of Eviction", 4); P = opponent; P.setLife(20); addToLibrary(P, "Island", 22); createPermanent(P,"Steel Wall", 4); createPermanent(P, "Island", 4); addToHand(P, "Mark of Eviction", 4); return game; } }