package magic.model.trigger;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.ChangeCountersAction;
import magic.model.action.DestroyAction;
import magic.model.action.RemoveFromPlayAction;
import magic.model.action.SacrificeAction;
import magic.model.event.MagicEvent;
public abstract class AtEndOfCombatTrigger extends MagicTrigger<MagicPlayer> {
public AtEndOfCombatTrigger(final int priority) {
super(priority);
}
public AtEndOfCombatTrigger() {}
public MagicTriggerType getType() {
return MagicTriggerType.AtEndOfCombat;
}
public static final AtEndOfCombatTrigger Return = new AtEndOfCombatTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPlayer eocPlayer) {
return new MagicEvent(
permanent,
this,
"Return SN to its owner's hand."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new RemoveFromPlayAction(
event.getPermanent(),
MagicLocationType.OwnersHand
));
}
};
public static final AtEndOfCombatTrigger Exile = new AtEndOfCombatTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer eocPlayer) {
return new MagicEvent(
permanent,
this,
"Exile SN."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new RemoveFromPlayAction(event.getPermanent(), MagicLocationType.Exile));
}
};
public static final AtEndOfCombatTrigger Destroy = new AtEndOfCombatTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer eocPlayer) {
return new MagicEvent(
permanent,
this,
"Destroy SN."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new DestroyAction(event.getPermanent()));
}
};
public static final AtEndOfCombatTrigger Sacrifice = new AtEndOfCombatTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer eotPlayer) {
return new MagicEvent(
permanent,
this,
"Sacrifice SN."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new SacrificeAction(event.getPermanent()));
}
};
public static final AtEndOfCombatTrigger Clockwork = new AtEndOfCombatTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer eocPlayer) {
return new MagicEvent(
permanent,
this,
"Remove a +1/+1 counter from SN."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
if (event.getPermanent().hasCounters(MagicCounterType.PlusOne)) {
game.doAction(new ChangeCountersAction(event.getPermanent(),MagicCounterType.PlusOne,-1));
}
}
};
}