package magic.model.trigger; import magic.model.MagicGame; import magic.model.MagicPermanent; import magic.model.MagicPermanentState; import magic.model.action.ChangeStateAction; import magic.model.event.MagicEvent; import magic.model.event.MagicSourceEvent; public abstract class BecomesStateTrigger extends MagicTrigger<ChangeStateAction> { public BecomesStateTrigger(final int priority) { super(priority); } public BecomesStateTrigger() {} @Override public MagicTriggerType getType() { return MagicTriggerType.WhenBecomesState; } public static BecomesStateTrigger create(final MagicPermanentState state, final MagicSourceEvent sourceEvent) { return new BecomesStateTrigger() { @Override public boolean accept(final MagicPermanent permanent, final ChangeStateAction data) { return data.state == state; } @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final ChangeStateAction data) { return sourceEvent.getTriggerEvent(permanent); } }; } public static BecomesStateTrigger createSelf(final MagicPermanentState state, final MagicSourceEvent sourceEvent) { return new BecomesStateTrigger() { @Override public boolean accept(final MagicPermanent permanent, final ChangeStateAction data) { return data.state == state && data.permanent == permanent; } @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final ChangeStateAction data) { return sourceEvent.getTriggerEvent(permanent); } }; } }