package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestCipher extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(6); addToLibrary(P, "Swamp", 20); createPermanent(P,"Rupture Spire",false,9); createPermanent(P, "Battering Krasis", false, 1); addToHand(P, "Sunspire Griffin", 1); addToHand(P, "Hands of Binding", 1); addToHand(P, "Stolen Identity", 1); addToHand(P, "Lightning Bolt", 1); P = opponent; P.setLife(6); addToLibrary(P, "Mountain", 20); createPermanent(P,"Rupture Spire",false,9); createPermanent(P, "Grizzly Bears", false, 1); addToGraveyard(P, "Ink-Eyes, Servant of Oni", 1); return game; } }