package magic.model.action;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;
import magic.model.MagicGame;
import magic.model.trigger.MagicTriggerType;
public class SacrificeAction extends RemoveFromPlayAction {
public SacrificeAction(final MagicPermanent permanent) {
super(permanent,MagicLocationType.Graveyard);
}
@Override
public void doAction(final MagicGame game) {
game.executeTrigger(MagicTriggerType.WhenSacrifice, this);
super.doAction(game);
}
}