package magic.model.action; import magic.model.MagicLocationType; import magic.model.MagicPermanent; import magic.model.MagicGame; import magic.model.trigger.MagicTriggerType; public class SacrificeAction extends RemoveFromPlayAction { public SacrificeAction(final MagicPermanent permanent) { super(permanent,MagicLocationType.Graveyard); } @Override public void doAction(final MagicGame game) { game.executeTrigger(MagicTriggerType.WhenSacrifice, this); super.doAction(game); } }