package magic.model.trigger; import magic.model.MagicGame; import magic.model.MagicPermanent; import magic.model.action.RemoveFromPlayAction; import magic.model.event.MagicEvent; import magic.model.event.MagicSourceEvent; import magic.model.target.MagicTargetFilter; public abstract class SacrificeTrigger extends MagicTrigger<RemoveFromPlayAction> { public SacrificeTrigger(final int priority) { super(priority); } public SacrificeTrigger() {} public MagicTriggerType getType() { return MagicTriggerType.WhenSacrifice; } public static final SacrificeTrigger create(final MagicTargetFilter<MagicPermanent> filter, final MagicSourceEvent sourceEvent) { return new SacrificeTrigger() { @Override public boolean accept(final MagicPermanent permanent, final RemoveFromPlayAction act) { return filter.accept(permanent, permanent.getController(), act.getPermanent()); } @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final RemoveFromPlayAction act) { return sourceEvent.getTriggerEvent(permanent, act.getPermanent()); } }; } }