package magic.model.trigger;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.action.RemoveFromPlayAction;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSourceEvent;
import magic.model.target.MagicTargetFilter;
public abstract class SacrificeTrigger extends MagicTrigger<RemoveFromPlayAction> {
public SacrificeTrigger(final int priority) {
super(priority);
}
public SacrificeTrigger() {}
public MagicTriggerType getType() {
return MagicTriggerType.WhenSacrifice;
}
public static final SacrificeTrigger create(final MagicTargetFilter<MagicPermanent> filter, final MagicSourceEvent sourceEvent) {
return new SacrificeTrigger() {
@Override
public boolean accept(final MagicPermanent permanent, final RemoveFromPlayAction act) {
return filter.accept(permanent, permanent.getController(), act.getPermanent());
}
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final RemoveFromPlayAction act) {
return sourceEvent.getTriggerEvent(permanent, act.getPermanent());
}
};
}
}