package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestGodhead extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(10); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); createPermanent(P,"Godhead of Awe", false, 1); createPermanent(P,"Yavimaya Wurm", false, 1); P = opponent; P.setLife(1); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); createPermanent(P,"Zephyr Sprite",false,7); return game; } }