package magic.model.trigger; import magic.model.MagicCounterType; import magic.model.MagicGame; import magic.model.MagicPayedCost; import magic.model.MagicPermanent; import magic.model.action.ChangeCountersAction; import magic.model.choice.MagicMayChoice; import magic.model.event.MagicEvent; public class UnleashTrigger extends EntersBattlefieldTrigger { private static final UnleashTrigger INSTANCE = new UnleashTrigger(); private UnleashTrigger() { super(MagicTrigger.REPLACEMENT); } public static UnleashTrigger create() { return INSTANCE; } @Override public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPayedCost payedCost) { return new MagicEvent( permanent, new MagicMayChoice(), this, "PN may$ have SN enter the battlefield with a +1/+1 counter on it." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { game.doAction(ChangeCountersAction.Enters( event.getPermanent(), MagicCounterType.PlusOne, 1 )); } } }