package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestGainControl extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); createPermanent(P,"Creeping Tar Pit",false,1); createPermanent(P,"Raging Ravine",false,1); createPermanent(P,"Memnarch",false,1); createPermanent(P,"Grizzly Bears",false,3); addToHand(P,"Act of Treason",1); addToHand(P,"Threaten",1); addToHand(P,"Slave of Bolas",1); addToHand(P,"Traitorous Blood",1); addToHand(P,"Zealous Conscripts",1); addToHand(P,"Legacy's Allure",1); addToHand(P,"Custody Battle",1); addToHand(P,"Thalakos Deceiver",1); addToHand(P,"Keiga, the Tide Star",1); addToHand(P,"Mark of Mutiny",1); P = opponent; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); createPermanent(P,"Grizzly Bears",false,3); createPermanent(P,"Helm of Kaldra",false,1); return game; } }