package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestClone extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(6); addToLibrary(P, "Swamp", 20); addToGraveyard(P, "Body Double", 1); createPermanent(P,"Island",false,4); createPermanent(P,"Swamp",false,4); createPermanent(P,"Glorious Anthem",false,1); createPermanent(P,"Chromatic Lantern",false,1); createPermanent(P,"Young Wolf",false,1); createPermanent(P,"Tuktuk Grunts",false,1); addToHand(P, "Phantasmal Image", 1); addToHand(P, "Clone", 1); addToHand(P, "Body Double", 1); addToHand(P, "Evil Twin", 1); addToHand(P, "Progenitor Mimic", 1); addToHand(P, "Jwari Shapeshifter", 1); addToHand(P, "Lightning Bolt", 3); P = opponent; P.setLife(6); addToLibrary(P, "Mountain", 20); createPermanent(P,"Rupture Spire",false,9); createPermanent(P, "Grizzly Bears", false, 1); addToGraveyard(P, "Ink-Eyes, Servant of Oni", 1); return game; } }