package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestManaChoice extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Abandoned Outpost",false,1); //createPermanent(P,"Bog Wreckage",false,1); createPermanent(P,"Ravaged Highlands",false,1); createPermanent(P,"Seafloor Debris",false,1); createPermanent(P,"Timberland Ruins",false,1); addToHand(P, "Gemstone Mine", 1); addToHand(P, "Fusion Elemental", 1); P = opponent; P.setLife(1); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); return game; } }