package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestWorship extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(2); addToLibrary(P, "Plains", 10); createPermanent(P,"Swamp",false,4); createPermanent(P,"Plains",false,2); createPermanent(P,"Worship",false,1); createPermanent(P,"Air Servant",false,1); addToHand(P,"Doom Blade",2); addToHand(P,"Demystify",2); addToHand(P,"Stomping Ground",1); P = opponent; P.setLife(2); addToLibrary(P, "Plains", 10); createPermanent(P,"Swamp",false,4); createPermanent(P,"Plains",false,2); createPermanent(P,"Worship",false,1); createPermanent(P,"Alpha Myr",false,1); return game; } }