package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestEvolve extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); addToHand(P, "Crocanura", 1); addToHand(P, "Clinging Anemones", 1); addToHand(P, "Elusive Krasis", 1); addToHand(P, "Experiment One", 1); addToHand(P, "Dragon Fodder", 1); addToHand(P, "Giant Growth", 1); P = opponent; P.setLife(1); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); addToHand(P, "Shambleshark", 1); addToHand(P, "Adaptive Snapjaw", 1); addToHand(P, "Cloudfin Raptor", 1); return game; } }