package magic.test; import magic.model.MagicCounterType; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPermanent; import magic.model.MagicPlayer; import magic.model.action.ChangeCountersAction; import magic.model.phase.MagicMainPhase; class TestTyreal extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel = createDuel(); final MagicGame game = duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player = game.getPlayer(0); final MagicPlayer opponent = game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P, "Rupture Spire", false, 10); //createPermanent(P, "Goblin Bombardment", false, 1); //createPermanent(P, "Jayemdae Tome", false, 1); //createPermanent(P, "Mad Auntie", false, 1); //createPermanent(P, "Ib Halfheart, Goblin Tactician", false, 1); //createPermanent(P, "Boggart Shenanigans", false, 1); //createPermanent(P, "Knucklebone Witch", false, 1); //createPermanent(P, "Strangleroot Geist", false, 1); //createPermanent(P, "Vorapede", false, 1); addToHand(P, "Dungeon Geists", 1); addToHand(P, "Torch Fiend", 1); addToHand(P, "Disenchant", 1); P = opponent; P.setLife(1); addToLibrary(P, "Plains", 10); createPermanent(P, "Rupture Spire", false, 10); createPermanent(P, "Mad Auntie", false, 1); final MagicPermanent la = createPermanent(P, "Legacy's Allure", false, 1); game.doAction(new ChangeCountersAction(la, MagicCounterType.Charge, 1)); //game.doAction(new MagicChangeCountersAction(la, MagicCounterType.Charge, 1)); //createPermanent(P, "Mad Auntie", false, 1); // createPermanent(P,"Jayemdae Tome",false,1); return game; } }