package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicUntapPhase; class TestSacMana extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicUntapPhase.getInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); // Casting Algae Gharial should prompt for which land to sacrifice for green MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Abandoned Outpost",1); createPermanent(P,"Bog Wreckage",1); createPermanent(P,"1/1 colorless Eldrazi Scion creature token"); createPermanent(P,"0/1 colorless Eldrazi Spawn creature token"); addToHand(P,"Steel Wall",1); addToHand(P,"Armadillo Cloak",1); addToHand(P,"Llanowar Elves",1); addToHand(P,"Aesthir Glider",1); addToHand(P,"Algae Gharial",1); P = opponent; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Swamp",4); createPermanent(P,"Plains",2); return game; } }