package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.*; class TestUlrich extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTSC, 6); final MagicGame game=duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(10); addToLibrary(P, "Forest", 20); createPermanent(P, "Wastes", false, 8); createPermanent(P, "Chromatic Lantern", false, 1); createPermanent(P, "Vildin-Pack Alpha", false, 1); addToHand(P, "Ulrich of the Krallenhorde", 1); addToHand(P, "Lightning Bolt", 2); P = opponent; P.setLife(10); addToLibrary(P, "Forest", 20); createPermanent(P, "Colossodon Yearling", false, 2); createPermanent(P, "Grizzly Bears", false, 1); return game; } }