package magic.model.trigger;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPermanentState;
import magic.model.MagicPlayer;
import magic.model.action.ChangeStateAction;
import magic.model.action.SacrificeAction;
import magic.model.choice.MagicMayChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicMatchedCostEvent;
public class EchoTrigger extends AtUpkeepTrigger {
private final MagicMatchedCostEvent matchedCost;
public EchoTrigger(final MagicMatchedCostEvent aMatchedCost) {
matchedCost = aMatchedCost;
}
@Override
public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPlayer upkeepPlayer) {
return (permanent.isController(upkeepPlayer) &&
permanent.hasState(MagicPermanentState.MustPayEchoCost)) ?
new MagicEvent(
permanent,
new MagicMayChoice("Pay the echo cost?"),
this,
"PN may$ pay the echo cost. If he or she doesn't, sacrifice SN."
):
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final MagicPermanent permanent = event.getPermanent();
final MagicEvent cost = matchedCost.getEvent(permanent);
if (event.isYes() && cost.isSatisfied()) {
game.addEvent(cost);
game.doAction(ChangeStateAction.Clear(
permanent,
MagicPermanentState.MustPayEchoCost
));
} else {
game.doAction(new SacrificeAction(permanent));
}
}
}