package magic.test;
import magic.ai.MagicAIImpl;
import magic.model.MagicDuel;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.phase.*;
class TestAwaken extends TestGameBuilder {
public MagicGame getGame() {
final MagicDuel duel=createDuel(MagicAIImpl.MCTS, 6);
final MagicGame game=duel.nextGame();
game.setPhase(MagicUpkeepPhase.getInstance());
final MagicPlayer player=game.getPlayer(0);
final MagicPlayer opponent=game.getPlayer(1);
MagicPlayer P = player;
P.setLife(1);
addToLibrary(P, "Forest", 20);
createPermanent(P, "Island", false, 8);
createPermanent(P, "Chromatic Lantern", false, 1);
addToHand(P, "Sheer Drop", 1);
addToHand(P, "Pressure Point", 1);
P = opponent;
P.setLife(1);
addToLibrary(P, "Forest", 20);
createPermanent(P, "Swamp", false, 7);
createPermanent(P, "Chromatic Lantern", false, 1);
createPermanent(P, "Grizzly Bears", false, 1);
return game;
}
}