package magic.model.trigger; import magic.model.MagicGame; import magic.model.MagicPermanent; import magic.model.event.MagicEvent; import magic.model.event.MagicSourceEvent; import magic.model.target.MagicTargetFilter; public abstract class TurnedFaceUpTrigger extends MagicTrigger<MagicPermanent> { public TurnedFaceUpTrigger(final int priority) { super(priority); } public TurnedFaceUpTrigger() {} @Override public MagicTriggerType getType() { return MagicTriggerType.WhenTurnedFaceUp; } public static TurnedFaceUpTrigger create(final MagicTargetFilter<MagicPermanent> filter, final MagicSourceEvent sourceEvent) { return new TurnedFaceUpTrigger() { @Override public boolean accept(final MagicPermanent permanent, final MagicPermanent faceUp) { return filter.accept(permanent, permanent.getController(), faceUp); } @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPermanent faceUp) { return sourceEvent.getTriggerEvent(permanent, faceUp); } }; } }