package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestDetain extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(1); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); createPermanent(P,"Arbor Elf",false,1); addToHand(P, "Azorius Arrester", 1); addToHand(P, "Isperia's Skywatch", 1); addToHand(P, "Soulsworn Spirit", 1); addToHand(P, "Inaction Injunction", 1); addToHand(P, "Lyev Skyknight", 1); addToHand(P, "Martial Law", 1); addToHand(P, "New Prahv Guildmage", 1); P = opponent; P.setLife(1); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,1); createPermanent(P,"Forest",true,1); createPermanent(P,"Shivan Hellkite",false,1); return game; } }