package magic.model.event;
import magic.model.condition.MagicCondition;
public abstract class MagicOverloadActivation extends MagicHandCastActivation {
public MagicOverloadActivation(final MagicTiming timing) {
super(
new MagicCondition[]{MagicCondition.CARD_CONDITION},
new MagicActivationHints(timing, true),
"Overload"
);
}
}