package magic.model.event; import magic.model.condition.MagicCondition; public abstract class MagicOverloadActivation extends MagicHandCastActivation { public MagicOverloadActivation(final MagicTiming timing) { super( new MagicCondition[]{MagicCondition.CARD_CONDITION}, new MagicActivationHints(timing, true), "Overload" ); } }