package magic.model; /** * MagicType translatable strings. */ final class MagicTypeStr { private MagicTypeStr() {} static final String _SBasic = "Basic"; static final String _SLegendary = "Legendary"; static final String _SOngoing = "Ongoing"; static final String _SSnow = "Snow"; static final String _SWorld = "World"; static final String _SArtifact = "Artifact"; static final String _SConspiracy = "Conspiracy"; static final String _SCreature = "Creature"; static final String _SEnchantment = "Enchantment"; static final String _SInstant = "Instant"; static final String _SLand= "Land"; static final String _SPhenomenon = "Phenomenon"; static final String _SPlane = "Plane"; static final String _SPlaneswalker = "Planeswalker"; static final String _SScheme = "Scheme"; static final String _SSorcery = "Sorcery"; static final String _STribal = "Tribal"; static final String _SVanguard = "Vanguard"; }