package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; /* * The creature sacrificed to activate Recurring Nightmare should not be a legal target for reanimation. * * Issue #573 * */ class TestRecurringNightmare extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(1); addToLibrary(P, "Plains", 10); addToGraveyard(P, "Pale Bears", 1); createPermanent(P,"Swamp",false,8); createPermanent(P,"Recurring Nightmare",false,1); createPermanent(P,"Grizzly Bears",false,1); P = opponent; P.setLife(1); addToLibrary(P, "Plains", 10); createPermanent(P,"Swamp",false,8); return game; } }