package magic.model.trigger;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.action.ChangeTurnPTAction;
import magic.model.event.MagicEvent;
import magic.model.target.MagicTargetFilterFactory;
import java.util.Collection;
public class BattleCryTrigger extends ThisAttacksTrigger {
private static final BattleCryTrigger INSTANCE = new BattleCryTrigger();
private BattleCryTrigger() {
super(8);
}
public static BattleCryTrigger create() {
return INSTANCE;
}
@Override
public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPermanent attacker) {
return new MagicEvent(
permanent,
this,
"Each other attacking creature gets +1/+0 until end of turn."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final MagicPermanent permanent = event.getPermanent();
final Collection<MagicPermanent> targets = MagicTargetFilterFactory.ATTACKING_CREATURE.filter(event);
for (final MagicPermanent creature : targets) {
if (creature != permanent && creature.isAttacking()) {
game.doAction(new ChangeTurnPTAction(creature,1,0));
}
}
}
}