package magic.model.trigger; import magic.model.action.LoseGameAction; public abstract class IfPlayerWouldLoseTrigger extends MagicTrigger<LoseGameAction> { public IfPlayerWouldLoseTrigger(final int priority) { super(priority); } public IfPlayerWouldLoseTrigger() {} public MagicTriggerType getType() { return MagicTriggerType.IfPlayerWouldLose; } }