package magic.model.trigger;
import magic.model.action.LoseGameAction;
public abstract class IfPlayerWouldLoseTrigger extends MagicTrigger<LoseGameAction> {
public IfPlayerWouldLoseTrigger(final int priority) {
super(priority);
}
public IfPlayerWouldLoseTrigger() {}
public MagicTriggerType getType() {
return MagicTriggerType.IfPlayerWouldLose;
}
}